Theres been some speculation among myself and my friends, not to mention a lot of the forums saying, "What do you think GTA V's cities will be?". Well the answer is almost here. We have news suggesting that there are a few possiblities for cities. For a list of them, found at sarcasticgamer. 1) Beijing, China 2) Paris, France 3) Havana, Cuba 4) Cancun, Mexico 5) Venice, Italy There you have it! Those are the top 5 choices for the next GTA's city choices. For further information or to post some comments, visit our forums.

The Playstation 3 patch for GTA4 is now available! It addresses the stuttering and lock ups that were caused by overloaded Gamespy servers.
More details from gameinfowire.com:

I found this nice little article over at ElectronicPig.tv, check it out below!

I have been getting a flood of e-mails asking "why doesn't my multiplayer work?" As soon as I have some information to pass along to everyone I will be sure to let everyone know. I am sure that they are working on a patch or a fix for the issue. But please be patient with R* they are doing all they can!

Found this article over at VideoGamer.com Check it out below:

Check out what ShackNews is reporting:

I have created a forum for everyone to discuss there first impressions of the game, head on over there and tell us what you think!! Click here to go to forum!

A post recently made at Level2Gaming describes some of the bugs found associated with GTA4 and the respective consoles. "" For many folks, April 29th (today) has been a different day. With the release of GTAIV, many folks have finally been able to get their hands on one of the most anticipated games in a long time. Now that a few hours have passed and most are playing the game, many people are having mixed feelings. For most of the fans out there, their "minds were blown" when they finally got to play the game. Many were overly impressed and could not express the joy they had. However others were slightly disappointed due to a few hitches. Also as a side note, Rockstar's Social Club is now fully functional with their own gamertag giving people a chance to show off their progress etc. Positives * Exceptional Graphics * Excellent Physics Engine * Great Music * Fun Missions * Numerous other features ...too many to mention * No Region Lock for Multiplayer GTA forum boards across the world have been on fire with members posting their progress and questions about the game. However a number of PS3 fans are having a couple of problems. * Freezing Errors - Seems folks with the 60GB PS3 were having many freezing errors when installing the Special Edition of GTAIV...many reports are coming in claiming that this problem is occurring. A few Xbox 360 fans also complained of lock ups but the spot light really focuses on PS3 folks. Rockstar officials have been aware of the 60GB freezing problem and recommended that folks upgrade to the 80GB. WTF? For a few 360 fans are complaining that the game is freezing every hour or so and they have to end up restarting the system (seems a problem with the disc drive is finally showing its flaws). * PS3 Network Connection Problems - Many PS3 fans experienced network connection problems today, getting the this error: We just assume this is a network overload problem. I am not sure if the problem has been fixed now but I will try my best to find out. * Graphical Problems - A few 360 fans are noticing botched and inaccurate shadowing of some images, even on 1080p settings. These are just the initial reports and I would like to hear your views about the game so far. I personally will not be getting it for a while so I'll just be listening in the mean time. Otherwise have fun. "" (For discussion, visit MPN Forum)

 Yep... Grand Theft Auto IV was released, in fact, few hours ago. There's nothing much to say, is there? Head over to your local video games store for it, or look into your mailbox if you pre-ordered it. For those that want a game over at Xbox LIVE, add me at HoT dEv1L 666! Cheers, and enjoy the game!

IGN has just given Grand Theft Auto IV a sparkling score of 10/10! They also have a video review in place, which includes some quality footage (I mean it!), go check it out! Two new trailers have also been released. One of them was about Niko Bellic, the other was a TV commercial that came from GameSpot, which includes old and redone footage from previous trailers and new footage too. Full News Articles: GTA IV GameSpot Trailer, IGN Review+Screenshots+Niko Bellic Trailer!

Yes, Grand Theft Auto IV has been leaked over the internet. Torrent sites are already posting downloads of the Xbox 360 game, and leaked videos of the intro cutscene and gameplay has surfaced. So far, it looks great. The game, as expected, looks better on your Game Console than on trailers or screenhots. The trees don't look as ugly as in screenhots, apparently. The graphics are also superb. I shan't reveal more, though. 34 new screens and many interviews and articles have also emerged, click here for the full stories: 24 New Screens + IGN/1up interviews, Special Edition images + many interviews/reviews + 10 screens. Enjoy!

Aaron Garbut, the Art Director at Rockstar North, has recently been interviewed by IGN and EuroGamer. Plus, Twenty brand new Screenshots of Grand Theft Auto IV, including an artwork of Mallorie, has been released by IGN, 1up and EuroGamer. Also, 20 screenshots and one new artwork was released, click here to view them! This is what he had to say: We never reproduce real world locations. We take interesting or representative elements and create something new from them. It’s about taking inspiration from real places and producing something that captures the essence of it. We’re trying to take our impression of New York and keep it as that, an impression, not a laboured reproduction.”
“I think the level of detail the cut-scene guys have achieved is intense. They have the characters interacting with the world, which is hard enough, but they also have added a lot of feedback onto the world. […] Things like pillows and mattresses bending or bouncing a little under the weight of characters sitting on it, phone cords dangling and following the phones movements, liquid moving around in glasses. It’s pretty amazing.”
“There are no hard limitations on the number of active dynamic lights around the player. The real-time shadows are working across every object and surface in the game with everything self-shadowing and casting onto everything else, there’s ambient occlusion and emissive lighting on top of that. And then your standard next-gen shenanigans - light shafts, bloom, depth of field and motion blur, and of course it goes without saying everything’s rendered with HDR.”EuroGamer Article: http://www.eurogamer.net/article.php?article_id=133192IGN Article: http://xbox360.ign.com/articles/868/868124p1.html

has recently sat down with Rockstar Games’ Vice President of Creative, Dan Houser. Ben Fritz, the interviewer, has compiled an Interview, which discusses the Grand Theft Auto series, specifically Grand Theft Auto IV. Here's a Summary: -Grand Theft Auto III, Vice City, and San Andreas focused on removing restrictions, while Grand Theft Auto IV focuses ore on implementing things that make sense for the location or for the character. -In GTA IV, Rockstar aims to recreate the feeling of jumping from GTA 2 to GTA III. It’s not just an improvement; it’s something completely different. GTA 2 to GTA III was a graphical revamp; GTA III to GTA IV is a phenomenal increase in detail (in story, character, city and relationships). -The Euphoria physics in GTA IV make the game feel more alive; greatly improved graphics make emotions easier to convey. It’s all about making the game more natural. -The story reflects the gameplay. The more realistic the game looks and feels, the more realistic the story can be. -Rockstar [Games]’s dream with their games is to always make everything a flowing, completely integrated experience. -The development process for GTA IV was professional yet unstructured. The team hasn’t really changed since GTA 3, so the process is largely intuitive. -The original Liberty City (from GTA III) was never meant to imitate New York City; it was just “vaguely East Coast-ish”, as said before in earlier interviews. -As with previous Grand Theft Auto titles, extensive research was done to capture the true essence of New York City. -When coming up with the concept of Niko, Rockstar wanted someone that was tough yet foreign; he’s both battle-hardened and innocent at the same time. -It took approximately six months to come up with a rough design of what represents New York City. Actually building that representation of New York (Liberty City, in this case) took years to complete. -As the city is created, the story begins to develop with Dan bouncing ideas off of Sam and Leslie Benzies. The story begins to be developed, artists start to work on the characters, and the designers begin to break down the story into missions. -Developing the actual Grand Theft Auto experience is a daunting task; although the game isn’t linear, Rockstar sets it up in such a way that any given situation is predetermined. From the article: “We know where you can move around the map. We know when you can unlock everything. So although the thing to you playing game is non-linear because at any point you might have 15 things you can do, we can track on a huge multi-tiered doc, where you can be. So we know at that point can’t see other things. We’re trying to tell a story, design a videogame and take you on a trip around the world all at the same time.“ -While San Andreas and Vice City took much influence from films, GTA IV does not. With the Rockstar team being based in New York City (and much of the team having lived there their entire lives), it makes more sense to base the game off of their own first-hand knowledge and experience of the city. -The main reason that we haven’t seen multiplayer Grand Theft Auto in the past is technical limitations; the hardware just couldn’t handle the strain that a full GTA multiplayer experience would dish out. -For GTA IV, the multiplayer experience isn’t meant to be revolutionary or completely innovative; it’s simply meant to be the best multiplayer GTA experience possible. Multiplayer recreates moments while singleplayer creates narrative; it’s all a very cinematic experience. The storytelling experience in GTA IV is far beyond anything we’ve seen in any Grand Theft Auto title to date. When we look at Niko’s situation in GTA IV, we see him as a serious individual with problems that he most overcome; the world that he’s stuck in, and the issues of those around Niko, are considerably ridiculous by comparison. It’s this tone that defines the game. Here for the interview: LINK

|